![]() However, as with almost all of From’s games, a little - okay, a lot - of patience goes a long way. But if you’re curious if there’s something here for you, the short answer is a resounding yes. Even at its peak, the series never enjoyed the kind of global popularity Dark Souls achieved in the span of five years. If you’re reading this review, there’s a good chance that, like me, you haven’t played an Armored Core game before. And if it’s any indication of what’s to come, Yamamura has a long career ahead of him as one of the studio’s premier directors. Armored Core VI is not a Soulslike, but a lot of its best ideas feel informed by Sekiro and Bloodborne. Armored Core VI: Fires of Rubicon also marks the directorial debut of one of the studio’s most promising up-and-coming talents - Masaru Yamamura the lead game designer on Sekiro: Shadows Die Twice, and a designer on Bloodborne. Now, for the first time in nearly a decade, From is revisiting its mech franchise. Since then, the studio has been busy building on the Souls series, culminating with the runaway success of Elden Ring. ![]() Before becoming a household name in gaming circles, he cut his teeth working on the studio’s long-running Armored Core series, serving as a planner on 2005’s Armored Core: Last Raven and then as director on Armored Core IV and Armored Core: For Answer.įollowing the success of Demon’s Souls and Dark Souls, FromSoftware went on to release two more Armored Core games, though Miyazaki wasn’t directly involved in those projects. In 2004, a young Hidetaka Miyazaki joined FromSoftware. ![]()
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